

The Sims 2: Seasons presents the four graces of the year: the blossom spring, the hot summer, the rainy fall and the icy winter. But it couldn't end here for some overachieving characters like our favorite Sims. The Sims must have missed their animal companions (first introduced in The Sims Unleashed) so they demanded Pets. Open for Business made that dream come true. If the colleges in University were the perfect place to build up an experience for your future career and the downtown areas in Nightlife were the hotspots of SimVille, to be your own boss was the next thing on the Sims' wish list. They learned to grow old and have certain goals in life.

They felt like giving you a clue of what their aspirations were and decided that the cycle of life and death was mandatory for them as well. The Sims were just fun for as long as you wanted, with no explicit goals whatsoever. Now, the giggly creatures had so much potential that they became the real stars of the game and in 2000, instead of getting us just another architectural simulator came with a brand new concept - The Sims, the life simulator.Īlong seven expansion packs (all gathered later in The Sims Complete Collection) the Sims lived forever young and managed to entertain us despite the fact that we could never know what made them tick and what they really aspired from their virtual life. There was just one thing missing - who or what was going to rate your buildings? This is how the Sims came under the spotlight.

Hence they had this great idea about being able to build your own virtual neighborhood house by house. After already placing their foundations of the Maxis Empire with the SimCity series, the creators wanted to turn their attention to the details. The saga of our lovely virtual little people called "Sims" really started with their houses.
